Click here for audio version of the text below.
Module Introduction
The aim
To support research ethics reviewers in learning about extended reality (XR) technologies, for the review of projects and proposals that include the use of extended reality. The content focuses on key technology basics, in a succinct manner, and signposts further learning opportunities for those who require more in-depth knowledge.
Learning outcomes
At the end of this module, learners will be able to:
- Describe and distinguish between virtual reality (VR) and augmented reality (AR).
- Discuss the meaning of key concepts associated with XR (like metaverse, presence and interoperability).
- Explain the different types of hardware necessary for XR (like headsets and haptic devices etc.).
To begin, here’s a short quiz for you to self-test your knowledge.